HomeScoring · v1
The whole rule book

How points work.

Every slot scores from its team's real-world match. Components add up, the captain slot doubles, formation decides the role mix, and active-token exposure can boost the squad. Total × 100 = fans on the weekly board.

Scoring is reproducible: same inputs always yield the same output. The 24-hour finalize window catches any post-match data corrections (VAR, statistician revisions). On-chain settlement only happens after stability.

Per slot

Four components.

+10 / +4 / 0
Match result
Win · draw · loss

Base outcome of the team's fixture. Win = +10. Draw = +4. Loss = 0.

+4 → +10
Goals scored
By goal-range band

Goals scored BY the team's match. 0-1 = +4 · 2-3 = +6 · 4-5 = +8 · 6+ = +10.

+6
Clean sheet
Concede zero

Team didn't allow any goal. Binary.

+5
Early opener
Score in first 15′

If the team's first non-OG goal arrives by minute 15. Binary.

Sum of four components is the slot's subtotal. Captain's subtotal then doubles. Formation controls which role each slot plays; active-token exposure is snapshotted when the challenge locks.

Layered on top

Strategy layers.

Captain
The slot you crown
×2
Formation
Classic · Front Foot · Low Block
Role mix
Active tokens
Exposure-scaled · cap +60%
+10% ea
Formations

Shape your 5 slots.

Classic
1-2-1-1
1-2-1-1

Balanced spine with one core pick, two creators, a shield, and a wildcard.

CoreATKCTLDEFWLD
Front Foot
2-2-1
2-2-1

Two attacking slots up top, two control picks behind, and one wildcard swing.

ATKATKCTLCoreWLD
Low Block
1-2-2
1-2-2

One anchor, two control lanes, and two lower-risk defensive bets.

CoreCTLDEFDEFWLD

The retired squad-level tactic picker is kept only for backward compatibility in stored data. New squad building uses formation presets and per-slot prediction modes.

Prediction roles

Every slot has a job.

Core· Wins it all

Result + goals + clean sheet + first-goal timing.

Attack· Scores most

Goal bands: 0-1=+4, 2-3=+6, 4-5=+8, 6+=+10.

Control· Wins their match

Win = +10, Draw = +4, Loss = 0.

Defense· Concedes fewest

+6 clean sheet, +3 for ≤1 conceded.

Wildcard· Upset pick

Bonus scales with the rating gap when this team wins.

Worked example

A captain slot, end-to-end.

ARGcaptain slot·Classic formation

Argentina win 2-0 with their first goal in minute 8.

  • Match result · win+10
  • Goals scored · 2 (band 2-3)+6
  • Clean sheet · conceded 0+6
  • Early opener · goal at 8′+5

  • Slot subtotal27
  • Captain ×254

Add the other 4 slots, apply any active-token exposure snapshotted at lock, then deterministic variance. The final challenge score decides the head-to-head and converts to fans for the weekly board.

Trust math

Why it's reproducible.

Edge cases

What happens if…

Squad Rivals · Scoring v1 · Last updated 2026-05-25